Iterable<Player>
entries
PlayerRegistry()
@Nullable Player
get(String name)
get(UUID uuid)
Player
getOrDefault(UUID uuid, Supplier<Player> supplier)
Optional<Player>
optional(UUID uuid)
List<Object>
parsePlayers()
register(UUID uuid, Player player)
unregister(UUID uuid)
entrySet, getOrDefault, has, iterator, register, register, size, unregister, unregister, values
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
forEach, spliterator
Will return null if no player registered.
uuid
get
Registry<Player>
name